Archives for posts with tag: design
Meet Team Antipodes: All-Girls Robotics Team Shares Their Innovative Robot Design
Google Tech Talk June 9, 2010 ABSTRACT Presented by: Kjersti: Lead Programmer, Emma: Lead Strategist, Violet: Lead Mechanical Design & Construction Team Antipodes is three, 15-year-old girls from Pacifica, California fresh from last week's international robotics tournament in Istanbul, Turkey. They will briefly describe their past year's amazing FIRST LEGO League (FLL) season, the rules and scoring of an FLL robotics match, their robot design with an exploded CAD model, the software environment in which they program their robot, and attempt to achieve a perfect score live in front of the audience in less than the 2 minute and 30 second time limit. The girls will convey the incomparable, extra-curricular enrichment they've received from participating in these robotics competitions, and how it's shaped their vision of their future careers in science and engineering. www.theonerobot.com
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In this episode, Arturo Toledo demonstrates all of the new content he and his colleagues have created to teach you to design and develop with Expression Blend and Silverlight. He shows off some really cool samples, all of which you can download and do yourself through hands on-labs. Arturo walks through the .toolbox site and shows the numerous learning materials, videos, demos, and hands-on labs. If you have been looking for a comprehensive set of self-paced learning materials focused on designing  with Expression Blend, you should definitely watch this video and check out .toolbox.
 

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Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv/

Mark Wilson-Thomas joins John to announce the launch of the Silverlight 4 Tools for Visual Studio 2010! Mark shows off several impressive, new features in the Visual Studio 2010 designer that work for both Silverlight and WPF development. Some key new features that are covered include:

  • New interactive design surface
  • Working with Styles and Resources
  • Go To Value Definition lets you directly locate nested styles
  • Using the new “Data Can” to pinpoint data hookups
  • Moving stuff around in complex Grid panels using the new right click “goodies” 

You can learn more about the new features from the Cider Designer blog, too.

Relevant links:

Follow us on Twitter @SilverlightTV or on the web at http://silverlight.tv/

Digital Agency of the Decade, R/GA (www.rga.com), has launched multiple IE8 Web Slices both externally and internally. Externally R/GA uses an IE8 Web Slice to allow users to have toolbar access to their breaking news, while internally R/GA uses Web Slices for business intelligence.

In this video, Sean Seibel, East Region User Experience Evangelist interviews R/GA’s Chief Scientist, Greg Glass. Greg shares R/GA’s use of IE8 Web Slices, insights on delivering innovation to clients, and his excitement for the release of Windows Phone 7.

The R/GA headline news Web Slice can be installed at:
www.rga.com

For more information about developing with IE8, you can go to http://msdn.microsoft.com/ie.

Cliff Bleszinski is the Design Director at Epic Games. In this video, he talks about the success of the Unreal Engine and the tool set that allows devs to work smarter not harder.  As outlined via the previous link, “Unreal Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360 and PLAYSTATION 3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advanced visualization and simulation developers and creators of linear 3D animated content.”

Epic Games also just finished up the Make Something Unreal contest, where the winner received a free Unreal Engine license. Epic creates games for both the PC and the 360, and Cliff talks about the differences between them as well as giving his opinion about his hands-on experience with Natal. I also asked some questions from C9 forum members Cream Filling 512, and Dan, to name just a few.

Bill Buxton and Erik Meijer are both highly respected scientists in very different fields. Erik is a programming language designer and creator of LINQ, “Volta”, Rx and other things we can’t share publicly yet. Bill is a user experience design researcher, musician and a celebrity in the design community.

We figured we should put them together, roll the cameras and see what happens. The topic: different perspectives on the essence of design, regardless of specific domain.

It turns out that Erik and Bill have many similarities including an interesting Dutch connection. This is a pure Channel 9 conversation that happened in real time at MIX10, broadcast live.

So, what happens when you put two masters of different domains together for the first time, on stage, live? Tune in to find out.

Bob Visse is the GM of Product Management and was one of the people behind the new MSN redesign. Some of the new features include the integration of social networks such as Facebook, Twitter, and Live. MSN is moving toward offering more localized content, including headlines and links that appeal to your specific demographic, combined with a tighter integration with Bing that offers readers links to things like local restaurant reviews and ratings. With many new partners such as Hulu and National Geographic, MSN is also offering more video content. Page load time was also whittled down, giving readers a snappier experience.

March is Women in Technology Month. We kick off the festivities on Channel 9 with a great conversation with an industry thought leader in interactive user experience design and architecture. 
 
Meet Lili Cheng, general manager of Microsoft’s Future Social Experiences (FUSE) Labs, which focuses on software and services that are centered on social connectivity, real-time experiences, and rich media. Lili’s a big fan of and active participant in social communication and the interactive design of social computing on the web.

Lili talks to @ritzy and @Carmine007 about her tenure at Microsoft which started in 1995.  Lili is another shining example of a successful woman in technology, but more importantly her full time job consists of both pushing the envelope of social interaction and the inventing new experiences for social computing.  Push on, Lili and team!

The unique nature of The Phizzpop Design Challenge is that it pits agency Davids and Goliaths against one another to show the most innovative integration of Microsoft technologies to achieve the website redesign goals of BGCA. Don’t miss your opportunity to show off your skills to an elite panel of judges, advance BGCA’s mission, and land $50k in the process. Download the brief and get started today!

Do My Thoughts Deceive Me? Human Factors and Design
Google Tech Talk December 16, 2009 ABSTRACT Presented by Jason H. Wong. Our brains are not as reliable as we would like to think. Human factors is the science of understanding human cognition and designing systems to work within its limitations. A lot of time and effort has gone into understanding how our brains work (and when they don't). However, we continue to make fundamental design errors that not only go against cognitive science principles but common sense as well. This talk will explore some of the quirkier aspects of our cognition, from visual attention to memory and decision making. There will be copious examples of design gone wrong along with discussions of how to understand how we think and how to avoid making design mistakes in the future. Dr. Jason H. Wong is a Human Factors Scientist with the Naval Undersea Warfare Center (NUWC). He received his Ph.D. in 2009 from George Mason University in Human Factors and Applied Cognition, where he conducted research on visual attention and working memory. He was awarded the Department of Defense SMART Scholarship in 2007. This paved the way for his work at NUWC, where Dr. Wong examines the human-computer interaction aspects of complex systems, develops efficient submariner training methodologies, and creates cognitive models to simulate human performance.
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